It’s been a while since I’ve done anything serious in a 3d program. Most of my time over the last few years has been developing 3d pipelines for games content creation, optimising work flow and reducing headaches for the 3d artists. So I’ve enrolled on a course for the 1st time since university. Thankfully FreestyleGames is a great place to work so they have paid for it. I have a background in rigging and animation so the course is all about 3d facial rigging.
The 1st week was a gentle introduction by the instructor Wade Ryer. He’s a very experienced rigger who has worked on some impressive film titles at AAA studios. So I’m looking forward to his up and coming lectures.
This little concept sketch was done on a Sunday afternoon. The next week is about topology so I’m going to wait for the next lecture before Retopologizing the model and finalising the neutral pose.
The key point raised in the first week. All expressive humanoid characters should be able to reach these key poses, and effectively communicate them to the audience.
Retopologizing is basically the process of taking a high resolution mesh, typically one that has been sculpted in an application like ZBrush or Mudbox and re-created with the basic shape still there, only a lower resolution.